News - Stainless Steel Studios - Dichtgemacht?! : Entwickler sprechen, Publisher schweigt ...
- PC
Die Zeichen mehren sich, dass die Stainless Steel Studios, welche grade 'Rise and Fall' programmieren nicht mehr sind. Einzig eine Bestätigung des Publishers Midway steht noch aus. Unklar ist, ob das Spiel von einem anderen Studio fertig programmiert wird, denn laut Aussage der Entwickler ist es schon so gut wie fertiggestellt und nur noch das Bugfixing sei zu erledigen.
Inzwischen haben sich mehrere Entwickler im Forum der wohl renomiertesten und bekanntesten Fanseite zum Spiel raf.heavengames.com zu Wort gemeldet um die Schreckensnachricht allen Fans des Spiels und des Studios zu verlautbaren. Die Quellen gelten als zuverlässig, eine offizielle Bestätigung gibt es aber noch nicht!
Die Meldung kommt umso erstaunlicher, als dass erst vor kurzem die offizielle Website zum Spiel unter http://www.riseandfallgame.com/ gestartet wurde. Die Seite von Stainless Steel Studios selbst allerdings wurde schon eingestampft.
Hier der O-Ton von SSS-Programmierer Daniel Higgins:
This is true, SSSI is no more. I can't give details as to why, but I can tell you the product is in excellent shape, the team was in high morale and plowing ahead at full steam, and we were just weeks from gold disk. When making games, not all factors are under your control. If one of those uncontrolable factors are important to your company and product, and fails you, bad things like this can happen. It's an unfortunante part of life. You can only learn from the experience, hopefully educate others on your experiences, and everyone in the games industry gets stronger as a result.
Still, this is truly a dissapointment. The talent of our team was incredible, the synergy we had, amazing. We would have been a gold-mine pickup for one of the bigger publishers if they wanted a top-notch RTS game company under their wing.. but alas... People are spreading to the wind now, unfortunantly seperating some amazing talent that worked on, what I feel is one of, if not the most, modern RTS Technology in the industry. 7 years, and.. hmm.. something like 70 programming years (man years) put into the product.
If Rise & Fall is released by someone else (its just a few bugs from finishing), you guys will love it! RAF is an RTS evolutionary game, and its a shame we won't be around to write its XPacks and sequels.
I think the biggest loss here is the fans who love RTS. The death of our AAA RTS company means 1 less team driving to increase the industry's limits. It means 7 years of technology and the team who knew it like the back of their hand, put on the shelf.
I feel bad for you guys. :-(
As for me, I'm not sure which direction I'll go yet, but I'll let you guys know in a week or so where I'm heading off to.
Daniel Higgins
Game AI Programmer on:
Rise & Fall: Civilizations at War
Empire Earth, Empires: Dawn of the Modern World
Stainless Steel Studios, Inc.
Inzwischen haben sich mehrere Entwickler im Forum der wohl renomiertesten und bekanntesten Fanseite zum Spiel raf.heavengames.com zu Wort gemeldet um die Schreckensnachricht allen Fans des Spiels und des Studios zu verlautbaren. Die Quellen gelten als zuverlässig, eine offizielle Bestätigung gibt es aber noch nicht!
Die Meldung kommt umso erstaunlicher, als dass erst vor kurzem die offizielle Website zum Spiel unter http://www.riseandfallgame.com/ gestartet wurde. Die Seite von Stainless Steel Studios selbst allerdings wurde schon eingestampft.
Hier der O-Ton von SSS-Programmierer Daniel Higgins:
This is true, SSSI is no more. I can't give details as to why, but I can tell you the product is in excellent shape, the team was in high morale and plowing ahead at full steam, and we were just weeks from gold disk. When making games, not all factors are under your control. If one of those uncontrolable factors are important to your company and product, and fails you, bad things like this can happen. It's an unfortunante part of life. You can only learn from the experience, hopefully educate others on your experiences, and everyone in the games industry gets stronger as a result.
Still, this is truly a dissapointment. The talent of our team was incredible, the synergy we had, amazing. We would have been a gold-mine pickup for one of the bigger publishers if they wanted a top-notch RTS game company under their wing.. but alas... People are spreading to the wind now, unfortunantly seperating some amazing talent that worked on, what I feel is one of, if not the most, modern RTS Technology in the industry. 7 years, and.. hmm.. something like 70 programming years (man years) put into the product.
If Rise & Fall is released by someone else (its just a few bugs from finishing), you guys will love it! RAF is an RTS evolutionary game, and its a shame we won't be around to write its XPacks and sequels.
I think the biggest loss here is the fans who love RTS. The death of our AAA RTS company means 1 less team driving to increase the industry's limits. It means 7 years of technology and the team who knew it like the back of their hand, put on the shelf.
I feel bad for you guys. :-(
As for me, I'm not sure which direction I'll go yet, but I'll let you guys know in a week or so where I'm heading off to.
Daniel Higgins
Game AI Programmer on:
Rise & Fall: Civilizations at War
Empire Earth, Empires: Dawn of the Modern World
Stainless Steel Studios, Inc.
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