News - Homeworld: Remastered Edition : Erstes Update veröffentlicht
- PC
Erst kürzlich wurde die Remastered Edition von Homeworld veröffentlicht, nun steht via Steam auch schon ein erstes Update für euch bereit. Im Patch werden zahlreiche noch bestehende Bugs ausgemerzt; darüber hinaus werden vor allen Dingen Fehler in einigen Missionen der Kampagne des überarbeiteten ersten Teils der Collection behoben. Außerdem gibt es auch diverse Verbesserungen im Bereich der Multiplayer-Beta.
Das englischsprachige Original-Patch-Log im Überblick:
General:
- Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution
- Increased size of anomaly pings to make them more readily visible
- Restored disabled button states to campaign games
- Added launcher text to indicate DLC download state
- Addressed improper UV maps on some units
- Various audio fixes
- Various fixes to ships and weapons
- Fixed weapon audio in Remastered versions to be faithful to classic versions
- Added "reset video settings to default" function to the launcher
- Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted
- Game now allows windowed resolution at full desktop size
- Added OpenGL version check to launcher
- Added more detailed error messaging
Homeworld 1 Remastered:
- Mission 07 – Addressed an issue where the Kadeshi mothership could disappear
- Mission 10 - Addressed an issue where the objective "Destroy All Enemy Forces" fails to complete
- Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay
- Fixed improper letterboxing in Mission 03 cinematic9
- Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors
- Mission 02 – Fixed an issue where the objective "Salvage the Khar-Selim" might not complete
- Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance
Homeworld 2 Remastered:
- Disabled resource collector research during tutorials
Multiplayer Beta
- Taiidan sensor array ping now functions in multiplayer matches
- Increased multiplayer lobby limit to 8 players
- Addressed an issue where multiplayer lobbies could get stuck in the "Connecting" dialog
- Fixed an issue where multiple checkboxes could appear in certain dialogs
- Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash
- Addressed an issue where clients could become stuck in the lobby when host gets disconnected
- The game now checks for Beta opt-in status when inviting a friend
- Added password icon to password-locked games in the server browser
- Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters
- Addressed a crash which could occur under certain circumstances when launching the game from a friend invite
- Added new loading screens
- Various stability improvements
- Addressed a rare issue where games could become stuck on an infinite loading screen
- Added server distance filter
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